![]() ![]() ![]() The Hunter frequently takes the animals he kills to a workshop where he rips them apart for their pelts and dumps their organs outside through a small door. He has spent a significant portion of his time hunting for animals in the woods with his shotgun and has set up dozens of booby traps (including bear traps camouflaged by leaves) around his territory to catch more. ![]() Nothing is known about the Hunter's past other than the fact that he lives in a messy house hidden deep within the Wilderness outside of the collapsing Pale City. The Hunter skinning an animal in the Little Nightmares 2 announcement trailer. He is always armed with a large, double-barrel shotgun and a lantern-style flashlight whenever he is out on a hunt. It is never explained why the Hunter is leaking cotton wool, but it may be linked to his fascination for taxidermy. Mysteriously, cotton stuffing seems to be leaking out of various rips on his coat, most notably on his right shoulder and around his waist. The Hunter appears to wear a shabby dark green coat, a pair of leather gloves, boots, brown pants and a brown Newsboy cap atop his head. The Hunter's face is never seen and it is unknown why the Hunter wears this mask or why he only cut one eyehole open, but as is the case with the majority of the monsters in the series, it is likely that his face is hideous. His most striking feature is the burlap sack used to mask his oversized head: the Hunter has only cut a single large eyehole open for him to see and keeps the mask tied around his neck with a rope to keep it from coming off. In spite of his rather stubby build, the Hunter is a large humanoid entity who towers over children like Mono and Six. Lastly, like most beings of his stature, the Hunter is shown to be physically strong, as he can smash through wooden doors or bolted planks with little effort. However, the Hunter's mask possibly obscures his vision at times, as he is unable to spot Mono and Six in tall grass as long as they stay still. The combined usage of his shotgun and lantern makes the Hunter very alert at all times, reacting to any form of noise or movement (such as crows flying off or a log being pushed over) and will quickly kill Mono if he stays out in the open for too long. The Hunter also uses a lantern to search for his prey in the dark, thus requiring Mono and Six to use the Wilderness' environment to their advantage during timed stealth sections to avoid being spotted. Unlike other antagonists in the series, the Hunter is always armed with a double-barrel shotgun that he uses with deadly precision, forcing Mono and Six to frequently take cover whenever the Hunter chases them. The Hunter shooting at Mono and Six without hesitation, proving how dangerous he truly is. ![]() Despite being the first threat Mono and Six have to deal with in the game, the Hunter's unrelenting behavior and violent nature make him an unexpected force to be reckoned with, never giving up on his pursuit of Mono and Six until they kill him. In addition to being ruthless and short-tempered, the Hunter is remarkably persistent, determined to kill Mono and Six as soon as possible once he sets his eyes on them. The Hunter also seems to neglect the state of his house, having left it filthy and unkempt because of how much time he spends hunting and skinning animals. Intelligent enough to litter the Wilderness with traps to catch and kill his prey, the Hunter seems to have no intention of letting any living thing unlucky enough to enter his territory leave alive and the fact that he keeps track of his kills by turning his victims into taxidermized trophies possibly indicates a sense of pride in his work. Beyond his twisted obsession with taxidermy and collecting dozens of pelts, the Hunter has no definitive motive for slaughtering animals, his own kind or children alike, treating any living thing besides himself as nothing more than prey. However, it is revealed through the Hunter's actions that he is a cunning, homicidal lunatic. Little is known about what the Hunter thinks, as his only form of communication are a series of high-pitched groans and labored breathing. ![]()
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